Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 25 - 48 / 67



Legend of the Five Rings LCG: Eternal Knot (HC)
Legend of the Five Rings LCG: Eternal Knot (HC)

The monks of the Togashi Order are known for their wisdom, their strength, their mystery, and the superhuman powers they gain from their unique tattoos. For Togashi Kazue, completing her training is only the beginning, discovering the true power of her enigmatic tattoo may be the true test.

Accompanied by the experienced monk Togashi Mitsu, Kazue embarks on a journey to learn the power of the newly acquired knot design on her forehead. When Kazue discovers the danger her tattoo poses to others, she contemplates the unthinkable. But she soon learns that attempting to deny her destiny is the truly dangerous path.

The Eternal Knot contains a 112-page story by Marie Brennan, a sixteen-page color insert, and three copies of two extended art cards for Legend of the Five Rings: The Card Game!

Unraveling the Knot
The Dragon Clan has a reputation for being reclusive and mysterious, and none of its people are more enigmatic than the monks of the Togashi Tattooed Order. The ways of this “family” are almost unrecognizable to most samurai, and the powers of their tattoos defy explanation. Each provides a unique form of power, the source of which is known only to a select few.

When Togashi Kazue receives a mysterious new tattoo she struggles to understand its purpose. But as the mystery unravels, she discovers her new power may pose a danger to all. Why was Kazue given this tattoo? What does it mean for the Dragon Clan, and the young monk herself? Discover the answers to these questions in this 112-page story!

“The Eternal Knot” also contains a color insert detailing the history of Rokugan’s most enigmatic clan. From the towering High House of Light to the tattoos that imbue their monks with mysterious power, the Dragon are detailed with beautiful art in this sixteen-page insert.

Untapped Power
The Eternal Knot also contains three copies of two different full-art Dragon cards for Legend of the Five Rings: The Card Game!

Togashi Kazue (The Eternal Knot, 7) is the main protagonist of The Eternal Knot, and as such, she is one of the full art cards featured in the novella. Originally released in the Legend of the Five Rings: The Card Game Core Set, Togashi Kazue is a versatile Dragon character. She can enter the field as a character with three military and three political skill, or as an attachment that can siphon fate from your opponent.

The other full art card featured in the novella is Dragon Tattoo (The Eternal Knot, 8). This new attachment will be released in a future expansion, but will make its first appearance here. Dragon Tattoo is a two-cost attachment that provides additional military skill to the wearer, and opens up their mind to strange new tactics. Any time you play an event that targets the attached character, you can play that event again. Kihō like Hurricane Punch (Breath of the Kami, 17) can double their efficiency if you target a Monk, providing a massive military skill boost for little cost.

While Dragon Tattoo will be pre-released in The Eternal Knot, it will not be legal for competitive play until it is officially released in a Legend of the Five Rings: The Card Game product later this year. Enlightened Madness

Tattoos are the source of immense power for the monks of the mountains. But it takes a clear mind and vision to ascertain their true purpose. What secrets does Togashi Kazue’s eternal knot contain, and will its power force Togashi Kazue to change her life forever?

      heti saatavilla
16.50 €
Legend of the Five Rings LCG: IC1 -For the Empire Dynasty Pack
Legend of the Five Rings LCG: IC1 -For the Empire Dynasty Pack

The first Dynasty Pack in the Inheritance cycle for Legend of the Five Rings: The Card Game!

Though the Great Clans clash on the battlefield and in the courts, they have one common cause. Each, in their own way, serves the Empire. The Crab may cut a smuggling deal to obtain more jade, but this stone is vital to the protection of the Kaiu Wall. Likewise, no matter how dishonorable the task, a Scorpion can always find solace in their duty to Rokugan. Even the Emperor's actions are guided by what will be best for the Empire.

The Inheritance cycle marks a drastic change in the status quo of Rokugan as the Great Clans continue to battle amongst themselves. With the Emerald Empire becoming more dangerous than ever, iconic samurai must disguise themselves in their travels, only revealing their true identity when they are needed most. Furthermore, Bushi and Courtiers alike are now more valued than ever, fighting for their clans as Rokugan shifts around them.

While the Imperial and Elemental cycles were released over the course of six weeks, the Inheritance cycle will be released on a one pack-per month basis, providing a steady stream of new cards for Legend of the Five Rings: The Card Game!

As an added bonus, if you pre-order For the Empire from the Fantasy Flight Games website, you also gain access to three exclusive art cards featured in the pack! These cards feature no text, allowing you to enjoy the full art from Robin Wouters, Leo Avero, and Pavel Kolomeyets!

More than Meets the Eye
In these dangerous times, a samurai must sometimes hide their true identity in order to best serve their clan and the empire. For the Empire introduces a brand-new mechanic that sees unique characters enter conflicts disguised as other samurai before revealing their true skill and abilities at the most opportune time. These samurai bear the new disguised keyword, followed by a trait or clan affiliation—for example, Akodo Zentarō (For the Empire, 9) has the disguised keyword followed by the Bushi trait. These disguised characters can be played normally, but they also have a unique way of entering the battlefield from your provinces or from your hand.

If you choose to, you can unveil your disgusied character by choosing any non-unique character that matches the restrictions listed on the disguised character. So, in the case of Akodo Zentarō, you could choose any non-unique Bushi that you control. You'll reduce the cost to play the disguised character from your province or your hand by the printed cost of the chosen character, and when you play the disguised character, you'll move all attachments and tokens (including fate tokens and status tokens) from the chosen character to the disguised character. Finally, you'll discard the chosen character from play—they have revealed themselves to be the disguised samurai!

Importantly, your disguised samurai can't have additional fate put on them when they're played in this way! Thematically, they are the same samurai that has been in the conflict all along, only with their true identity revealed. Even if they are a dynasty card like Akodo Zentarō, you can use the disguised keyword any time you could play a character from your hand during the conflict phase, and they will always enter the field unbowed.

Disguised characters have abilities that can drastically change the face of the game, and with Akodo Zentarō able to steal a holding from an attacked province, you can turn the tables on anyone who dares stand up to the might of the Lion.

Bloodied Blades
While Courtiers do the work of their clan in the glamorous courts of the Emerald Empire, Bushi serve their clans in the blood and dirt of the battlefield. Glorious tacticians, skilled duelists, cavalier commanders, and even the crown prince himself are represented throughout the Inheritance cycle, their boldness and skill overwhelming their foes in military conflicts.

The Crab need these Bushi to defend Rokugan from the horrors to the south—should these samurai fail to hold the Kaiu Wall, the Emerald Empire would fall to corruption and rot. The Fifth Tower Watch (For the Empire, 5) understand the sacrifices that must be made to prevent Rokugan from falling to this terrible fate. When you sacrifice a character with Fifth Tower Watch on the field, your opponent must bow one of their characters with a lower military skill than the sacrificed character. With this and other effects, every sacrificed character serves an even greater purpose, and this ability is emblematic of one of the Crab’s major themes in the Inheritance cycle: sacrifice. While the Elemental cycle saw the Crab tempted by the power of mahō, the Inheritance cycle examines the human cost of defending the wall, and the strength this gives Rokugan’s most stalwart clan.

Even the Phoenix, known for their focus on Shugenja and pacifism, train Bushi to defend the clan when military conflicts are inevitable. The Shiba Sophist (For the Empire, 10) is a two-cost Bushi that lets you search your conflict deck for cards that share a Trait with the element of the contested ring. Not only is the Shiba Sophist a great way to enhance your hand of conflict cards, the Bushi trait itself is a valuable asset in the Inheritance cycle.

For example, the Shiba Sophist is a viable target for Purity of Spirit (For the Empire, 19), a new event that allows you to honor a Bushi for the duration of a conflict. While this honored status does not last, it can be the jump you need to break a province, especially when combined with the massive glory of a card like the Serene Warrior (Core Set, 88). At one influence, Purity of Spirit is also an attractive splash for the Lion Clan, a clan known for their prolific Bushi, who can also take advantage of A Perfect Cut (For the Empire, 22) to emerge victorious in the battlefield.

The honor of a Bushi is essential to victory, and none are as honorable or glorious as those hailing from the Hantei dynasty. Favored by Heaven, this long line of Emperors has held Rokugan together for centuries. For the Empire sees the Crown Prince, Hantei Sotorii (For the Empire, 13) himself, grace us with his presence. With the ability to boost the glory of any character participating in a conflict, Sotorii can pump your own honored characters or shame your opponent’s characters who have fallen into the pit of dishonor. The pure presence of Hantei Sotorii is enough to mold the shape of battle, and his skill in a conflict is just as impressive. However, allies of Sotorii must beware—the crown prince is prone to fits of rage, and the pride keyword could be his downfall should he experience defeat.

A Line in the Sand
With battles breaking out across Rokugan, Bushi are more important than ever. As battle lines between clans are drawn, it will be these samurai who help determine the fate of their clan. Will you stand alongside these warriors in the conflicts to come?

      heti saatavilla
18.00 €
Legend of the Five Rings LCG: IC2 -Bonds of Blood Dynasty Pack
Legend of the Five Rings LCG: IC2 -Bonds of Blood Dynasty Pack

The second dynasty pack in the Inheritance cycle for Legend of the Five Rings: The Card Game!

With Rokugan on the edge of disaster, the Great Clans must be united, now more than ever. Not only must they use their incredible skills to fight for the Emerald Empire, they must use the strength of their bonds to attain their full power if disaster strikes.

The Inheritance cycle sees Rokugan splinter like never before and places the emphasis on Bushi and Courtiers, as well as introducing the Disguised mechanic, which allows iconic samurai to remain hidden in the shadows until the perfect moment. Bonds of Blood includes a prolific Phoenix Shugenja, new provinces for the Lion and Unicorn, a deadly new Poison card for the Scorpion, and more!

The Power of the Earth
The Phoenix’s Elemental Council is incomplete. While Isawa Ujina has vanished, Earth Master Isawa Tadaka travels south to the lands of the Crab. While the Phoenix have dispatched an Asako family samurai to bring him home, in Isawa Tadaka’s (Bonds of Blood, 40) newly disguised state, he won’t be so easily found. This new version of Isawa Tadaka is a conflict character, but can only be played by the Crab or Phoenix Clan. He also represents the very first conflict character with the disguised keyword. While your opponent can prepare for a disguised dynasty character to enter the fray, Isawa Tadaka can take your opponent completely by surprise with a powerful ability. As the Earth Elemental Master, Isawa Tadaka can deny your opponent's options by removing characters from your dynasty discard pile to remove a card from your opponent’s hand, completely eliminating threats before they even enter the field.

Not only does the Phoenix Clan gain a new Earth Shugenja in Bonds of Blood, they also gain a new Earth Spell in the form of Earth Becomes Sky (Bonds of Blood, 41). While Isawa Tadaka can limit your opponent’s hand of conflict cards, Earth Becomes Sky can nullify characters, bowing a character when they would be readied. This can, of course, stop card effects or the Water Ring from readying a character mid-turn, it can also be used during the regroup phase to negate a threat on the next turn, giving Earth Becomes Sky plenty of ways to keep your opponent's best character bowed.

A Dishonorable Refusal
While the Phoenix rely on Shugenja and Spells to overwhelm their opponent, the Crane take a more direct approach, relying on their skill with their blades and their words to pick apart their foes. To go one-on-one with a Crane on the field of battle is to invite death, while standing up to them in court can lead to a humiliating defeat. To refuse these battles brings dishonor… but is always an option for those who value their lives.

The Arbiter of Authority (Bonds of Blood, 34) is a new conflict character who excels in political conflicts. While two political skill can be a help, the Arbiter’s true power is his ability to initiate a political duel, with the loser becoming bowed and returning home. While this is a powerful effect, your opponent can choose to refuse the duel by dishonoring their targeted character. This dishonor may be a heavy cost to pay, but at least their character might still contribute to the conflict.

While the Arbiter of Authority duels with words, Crane duelists are renowned across Rokugan as some of the finest swordsmen in the land, and to challenge one can be seen as foolhardy. Duel to the Death (Bonds of Blood, 36) sees you initiate a military duel with the ultimate consequences—the loser is simply discarded from play. This is a heavy cost for any samurai to bear, and your opponent can refuse the duel by dishonoring their character. While this may be seen as an act of cowardice, a samurai’s life is valuable, and living to fight another day, even while dishonored, may still be worth the trade.

Venomous Sting
Blades, words, and spells are all useful tactics in the conflicts of Rokugan, but the Scorpion take a subtle approach, harnessing underhanded schemes and tricks—including poison—to get the job done.

Softskin (Bonds of Blood, 43) is a Poison attachment that prevents the attached samurai from readying, unless its controller discards the top three cards of their conflict deck. While your opponent can still use the attached character, this could quickly eliminate your opponent’s best cards before they are even played, and potentially lead to your opponent discarding their entire conflict deck, losing valuable honor when playing against the Scorpion. As a Poison, Softskin can quickly be found by Shosuro Hametsu (Children of the Empire, 35), ready to be unleashed at just the right time.

A Sacred Bond
Whether a clan chooses to harness the power of the elements, tests their skills in one-on-one duels, or uses underhanded methods to defeat their foes, each is mighty in their own right. As Rokugan continues to shift and splinter, each clan, and each samurai, will have to decide where their loyalties lie. What cause will you join?

      heti saatavilla
18.00 €
Legend of the Five Rings LCG: IC3 -Justice for Satsume Dynasty Pack
Legend of the Five Rings LCG: IC3 -Justice for Satsume Dynasty Pack

The third Dynasty Pack in the Inheritance cycle for Legend of the Five Rings: The Card Game!

All eyes are on Otosan Uchi as a chaotic Imperial succession is hastily planned. While the Imperial City is the focal point for these dramatic events, strife is infesting Rokugan from all angles. The Emerald Empire is breaking down into chaos—who will you support?

Justice for Satsume continues the themes of the Inheritance cycle, placing an emphasis on Courtiers and Bushi, introducing two new disguised characters to surprise your opponent, and offering up two Clan Champions!

The Field of Battle
The Right Hand of the Emperor is a straightforward clan, relying on pure military might to win conflicts against the other Great Clans. Throughout the Inheritance cycle, the Lion Clan gains special advantages when they have fewer cards in hand than their opponent. Naturally, this encourages low bidding, keeping your hand size low and your honor high.

The Matsu Swiftspear (Justice for Satsume, 53), for example, is a modest two-cost Bushi with two military and two political skill. However, her true value comes when you have fewer hands than your opponent, giving the Swiftspear an additional two military skill. If you can maintain the number of cards in your hand via low honor bids—or play enough cards in a conflict to drop below your opponent—the Matsu Swiftspear is one of the most efficient samurai in the game, contributing greatly to military conflicts for minimal investment.

While the Matsu Swiftspear defends the Lion on the field of battle, the Steward of the Rich Frog (Justice for Satsume, 54) defends the clan’s honor. While you have fewer cards in hand than your opponent, the Steward of the Rich Frog keeps your characters from receiving dishonor tokens! With three political skill, the Steward is already a sound investment, but protecting your characters from cards like Way of the Scorpion (Core Set, 185) can ensure the Lion don’t fall for any tricks, keeping their honor and glory intact.

Of course, both of these abilities are meaningless if you can’t keep fewer cards in hand than your opponent. Luckily, the Lion have new tools to ensure this happens. Sharpen the Mind (Justice for Satsume, 63) is a zero-cost attachment that lets you discard a card to give the attached character an additional three military and three political skill. At two influence, Sharpen the Mind can fit into a number of different decks, but the cost of discarding a card can become an even greater boon for the Lion Clan, whose single-minded focus can lead to a glorious victory.

An Overwhelming Stampede
The Unicorn are no strangers to overwhelming their foes with a stampede of warriors and courtiers.

The Shinjo Gunsō (Justice for Satsume, 58) is not the most fearsome warrior, but instead acts as a beacon for the samurai of the Unicorn Clan. When you play this character, you can search the top five cards of your dynasty deck for a low-cost character and put it in into play. The Gunsō can bring cards like the Young Warrior (Warriors of the Wind, 5) and Honest Challenger (Children of the Empire, 37) to the field of battle, helping the Unicorn overwhelm their opponents with pure numbers and skill.

The Wayfarer’s Camp (Justice for Satsume, 59) offers another way to deploy your swarm tactics, letting you play two cards from your provinces before turning a card faceup. Not only does this empty your provinces quickly and put you in position to pass first, you also gain the ability to play an additional card from your provinces, further outnumbering your foe with your Unicorn horde.

The more non-unique Unicorn samurai you have on the field, the greater benefit Ujik Tactics (Justice for Satsume, 66) provides. This free event simply boost the military skill of your non-unique characters until the end of the conflict, making it the perfect card for a large-scale assault. Depending on the number of Unicorn in the conflict, this could even be enough to break a province.

A Dark Undertaking
The Inheritance cycle introduces disguised characters into the world of Legend of the Five Rings: The Card Game. These samurai will only reveal themselves at the most opportune time, shedding their disguise and unleashing their true strength when your opponent least expects it.

The Scorpion’s Shosuro Miyako (Justice for Satsume, 65) is a master of disguise, and in fact can only be played through the disguised keyword, and only by replacing a non-Scorpion character. At two influence, this means Miyako is much more consistent in a deck that only splashes Scorpion cards. However, when she does enter the field, she has an immediate impact, helping you to dishonor a non-unique character your opponent controls. As a conflict character, Miyako can reveal herself at the most opportune time, deflating your opponent’s skill with a dishonor token and her own formidable talents.

Strife and Justice
The Hour of the Boar is upon Rokugan. As all eyes turn towards the Imperial City of Otosan Uchi, what other fractures are appearing across the Emerald Empire?

      heti saatavilla
18.00 €
Legend of the Five Rings LCG: IC4 -The Children of Heaven Dynasty Pack
Legend of the Five Rings LCG: IC4 -The Children of Heaven Dynasty Pack

The fourth Dynasty Pack of the Inheritance cycle for Legend of the Five Rings: The Card Game!

As political upheaval disrupts the balance in Rokugan, Courtiers are needed more than ever to stand for their clan in court. While blades on the battlefield can turn the tide of the conflict, it is the courtiers and politicians of Rokugan who can use their power to enact massive changes in the Emerald Empire, and those who have the Emperor’s ear can shift the entire balance of Rokugan.

The Children of Heaven continues the themes of the Inheritance cycle by focusing on the Courtiers of Rokugan, who are able to dominate political conflicts with ease. Also look for a new Crab province that becomes stronger the more times it is attacked, a new Phoenix event that allows you to overwhelm your opponent with Spells, and a Scorpion event that can dishonor multiple characters at once.

The Web of Shadows and Lies
As the balance of power begins to shift in Rokugan, one thing is certain, the Scorpion’s Courtiers hold a tight grip on the Forbidden City, choking the life out of those who oppose them like a potent poison. Emissary of Lies (The Children of Heaven, 77) is one of these Courtiers, testing your opponent on their knowledge of the Scorpion’s tactics. During a conflict involving the Emissary of Lies, you may choose a character your opponent controls. Your opponent then must name a card, if that card is not in your hand that character is returned home. If you’re able to keep a stone face and keep your opponent guessing, the Emissary of Lies will be an effective tool to remove your opponent’s characters away from important conflicts.

Courtiers like the Emissary of Lies are the lifeblood of the Scorpion, and understanding the etiquette of the courts is essential to their success. Unspoken Etiquette (The Children of Heaven, 86) is a two-cost event that can completely change the momentum and makeup of a political conflict, allowing you to dishonor each participating non-Courtier character in the conflict. This can completely destroy your opponent’s skill in a conflict, but like many of the Scorpion’s tricks, must be deployed at the proper time to hit your opponent where it hurts while avoiding dishonoring your own characters. Luckily, the Scorpion have an army of Courtiers well-trained in proper etiquette.

Visions of the Future
Like the Scorpion, the Dragon are a forward-thinking clan who always have a greater plan. Though his methods may be perplexing to even the wisest in Rokugan, Togashi Yokuni has a vision for the future of the Dragon, and the samurai of the mountains put their faith in these prophecies.

The Truthseeker (The Children of Empire, 73) is a Courtier who looks to the future. After this character enters play, you may rearrange the top three cards of any deck on the field. This can be used to stack your own deck to have a favorable draw from your conflict or dynasty deck and set up your next turn. Or it can be used to get a glimpse of what your opponent is planning, knowing what fate is going to deal your foe before they can make any sort of plan. While the Truthseeker’s ability only triggers when he enters play, he can still contribute to your political conflicts with three skill and the Courtier trait.

Of course, the Dragon cut with more than just words, their feared duelists utilizing techniques that can defeat even the staunchest of foes. The Rising Stars Kata (The Children of Heaven, 83) provides an additional three military skill to a unique character, or plus five military skill if they won a duel this conflict. Though the Rising Stars Kata is limited to one use per conflict, it can turn the tide of a battle, providing a massive influx of skill your opponent may not be prepared to face. Underestimating a Dragon can lead to certain death, even the weakest of unique characters, like Togashi Yoshi (The Children of Heaven, 72), can become an expert warrior with this Technique.

Divine Decree
The most effective words in Rokugan come from those born with supreme power. Generations of divine favor have blessed the Hantei line in Rokugan, and Hantei Daisetsu (The Children of Heaven, 80) is no exception. Unlike his brother brother (For the Empire, 13) Hantei Daisetsu takes a more subtle approach to dealing with his foes. During a political conflict, Daisetsu can simply blank a character’s text box. Any samurai of Rokugan will defer to the diving rule of the Hantei line, and Daisetsu can use this to his advantage, nullifying the most powerful abilities in Legend of the Five Rings: The Card Game.

You can further limit your opponent’s options in a political conflict with Overhear (The Children of Heaven, 88), a new neutral event. This conflict card forces your opponent to put a random card from their hand on top of their conflict deck, with the ability to repeat the ability if you control a Courtier and are willing to give an honor. This not only limits your opponent’s options, but also severely hampers their next honor bid, as they must bid at least one honor to return their hand to the state it was in before you played this disruptive event.

A Contentious Court
As bushi on the battlefield continue to tear each other apart in deafening conflicts, it is the subtle silence of the courts that directs the path of Rokugan. Do you have what it takes to survive the sharpest of tongues in the Emerald Empire?

      heti saatavilla
18.00 €
Legend of the Five Rings LCG: IC5 -A Champion's Foresight Dynasty Pack
Legend of the Five Rings LCG: IC5 -A Champion's Foresight Dynasty Pack

The fifth Dynasty Pack in the Inheritance cycle for Legend of the Five Rings: The Card Game!

The future is difficult to determine in the world of Rokugan. Few could predict the increasingly complicated political situation the Emerald Empire has become embroiled in. But there is one who claims to have foreseen the path of Rokugan: the enigmatic Togashi Yokuni. The Dragon Clan Champion has glimpsed the Rising Wave, the strife coming to Rokugan. But what actions has he taken? Where has he sent the Army of the Rising Wave and what do they hope to accomplish?

A Champion’s Foresight continues the themes of the Inheritance cycle, lending support to the Bushi and Courtiers of Rokugan. The pack also introduces two provinces to the game and a new stronghold for the mysterious Dragon Clan.

Furthermore, if you pre-order A Champion's Foresight from the Fantasy Flight Games website, not only will you get free shipping within the continental United States, you’ll also receive five double-sided province backers. These province backers sit behind your province in the same sleeve to show off beautiful art by Marius Bota while the card is facedown!

A Thorough Investigation
Mysteries pervade every corner of Rokugan, and few can unravel them like the Kitsuki Investigators of the Dragon Clan. Placing an emphasis on physical evidence, the Kitsuki method of investigation is known throughout the Emerald Empire—though not all hold it high regard. Now, you can harness the power of these investigations with Shiro Kitsuki (A Champion’s Foresight, 89), the Kitsuki family’s ancient castle. After a conflict is declared, you may name a card, each time your opponent plays a card with that name during the conflict, you can claim an unclaimed ring and all fate on it.

If you have the mind of a Kitsuki, it’s possible you could extrapolate the cards your opponent is about to play during a conflict. However, if you need some extra assistance, Dragon cards in the Inheritance cycle often grant you a look at your opponent’s hand, including Scene of the Crime (For the Empire, 2). These cards can assist in your investigation and help you to claim rings and fate that would otherwise be lost.

These claimed rings can also assist you in further investigations. Deduction (A Champion’s Foresight, 105) lets you to return a claimed ring during a political conflict to bow a character with cost three or lower. While the bushi of Rokugan fight their battles with katanas and spears, political conflicts are fought with words, and a clever deduction is just as effective as brilliant military tactics. With the help of Shiro Kitsuki, deductions can defeat your opponent before they even have a chance to defend themselves.

With the Dragon’s ability to put extra fate on rings, Shiro Kitsuki can also prove to be a valuable fate-generating engine. You will need that extra fate, especially if you use the Army of the Rising Wave (A Champion’s Foresight, 96), a massive army that feeds the fate of the rings on the field. Not only do you receive a massive military force, you stock every ring with additional fate to be used with Dragon tricks. With six military skill, the Army of the Rising Wave can make an impact in any conflict, even if they can’t be attached with anything except Weapons.

Traps and Tactics
While the Dragon can excel in conflicts through investigation and deduction, other clans can also use unique tactics to disrupt their foes. The Crab are seen as a straightforward clan with a singular vision and purpose, but that doesn’t mean they aren’t innovative and clever, especially the Kaiu family of genius inventors and engineers.

The Frontline Engineer (A Champion’s Foresight, 92 ) is a Bushi who not only provides military skill to conflict, but can quickly add holdings to provinces with his Action ability. This could quickly add defenses to your provinces, or it could allow the engineer to lay a careful trap for your opponent with a Strategic Weakpoint (A Champion’s Foresight, 93). This holding ensures that even if your province falls, you will take one of its attackers down with you. While your opponent may be able to play around the card, its sudden appearance thanks to the efforts of a brave Frontline Engineer may target your opponent when they least expect it.

The other Great Clans also harness unique Tactics to ensure victory during conflicts. Notably, the Unicorn’s mobility affords them special advantages in combat. Outflank (A Champion's Foresight, 180) can completely negate a non-unique character from participating in a conflict, as the Unicorn forces overwhelm their foes from all angles and prevent their targets from defending their provinces.

The Scorpion take a different approach to their battlefield Tactics. Forgoing their own personal honor in the name of duty, Scorpion Bushi achieve victory By Any Means (A Champion’s Foresight, 108). If your honor bid is higher than your opponent, this event lets you set the base military skill of one of your Bushi to match the skill of a rival. This can turn a simple Insolent Rival (Underhand of the Emperor, 6) into a deadly warrior or an Adept of Shadows (Core Set, 180) into a serious threat. Regardless of the target, By Any Means turns an opponent’s power into your own, a specialty of Rokugan’s most deceptive clan.

The Rising Wave
Deep in the mountains of Rokugan, Togashi Yokuni has a plan. What is the purpose of the Dragon army marching across the land, and what does it mean for the future of the Emerald Empire? Unravel these secrets and more when A Champion's Foresight releases in the third quarter of 2019!

      heti saatavilla
18.00 €
Legend of the Five Rings LCG: IC6 -Shoju`s Duty Dynasty Pack
Legend of the Five Rings LCG: IC6 -Shoju`s Duty Dynasty Pack

The final dynasty pack in the Inheritance cycle for Legend of the Five Rings: The Card Game!

Duty above all else. This is the creed of the Scorpion, and it has served them well. Slowly gathering power over the decades, the Emerald Empire’s most deceptive clan found themselves in the spotlight of Otosan Uchi. Now, as the Empire is thrown into chaos, it falls to the ever-loyal Scorpion Clan to hold Rokugan together, and once more put themselves in the spotlight.

Shoju’s Duty introduces a new version of the Scorpion Clan Champion, as well as new tools for every Great Clan to find their place in the new order of Rokugan.

Furthermore, if you pre-order Shoju's Duty from the Fantasy Flight Games website, not only will you get free shipping within the continental United States, you’ll also receive five double-sided province backers. These province backers sit behind your province in the same sleeve to show off beautiful art by Diego Gisbert Llorens and Pavel Kolomeyets while the card is facedown!

A Sense of Duty
Overnight, Bayushi Shoju (Shoju’s Duty, 121) became the most powerful man in the Empire. He even has the power to deny your opponent the Imperial Favor, keeping it just out of their reach while you have Shoju on the field. Furthermore, Bayushi accelerates conflicts by providing all players with additional cards after the conflict phase begins. Bayushi Shoju effects the momentum of the entire game, and is sure to be a target for the other Great Clans now that he finds himself in the spotlight.

Although Bayushi Shoju has long planned for his clan to scale back their role in the Forbidden City, allowing them to slink back into the shadows where they can be the most effective, performing their duty away from the prying eyes of the other Great Clans, some in the clan resist this change. Many have grown accustomed to the power the spotlight provides and would see the Scorpion remain there.

The Chrysanthemum Steward (Shoju’s Duty, 120), for example, holds a great deal of influence over your opponent, manipulating what they can draw from their conflict deck while participating in conflicts. With the Imperial trait, the Chrysanthemum Steward also allows you to Castigate (Shoju’s Duty, 129) your opponent’s characters. Though this attachment comes with several restrictions, it can be used to discard a character regardless of the amount of fate left on them. This is a powerful effect, and can completely shift the momentum of a game, but takes backhanded tactics and strategy to properly execute. Inflicting a character with a Fiery Madness (Core Set, 183) can be a sure way to set up a castigated foe, and passing along Tainted Koku (Tainted Lands, 38) can be just as effective.

With unlimited power in their hands, the Scorpion’s path is becoming clear, will you join them on their journey in a new era of Rokugan?

Dutiful Sacrifice
The Scorpions aren’t the only ones who put duty above all else. The Crab tirelessly defend the wall, sometimes sacrificing glory, honor, and their very lives in an unyielding fight against the darkness. What role will these stalwart defenders play in this new version of Rokugan?

The Gallant Quartermaster (Shoju’s Duty, 111) understands that her own personal safety is of no concern to the greater fight. Offering her own life in service of the Crab, the Gallant Quartermaster is the perfect target for the ability of cards like Funeral Pyre (Core Set, 39), giving you two extra fate when she makes the ultimate sacrifice for her clan.

Other members of the Crab sacrifice their honor in order to ensure the clan have the supplies they need to win their war. Yasuki Hatsu (Shoju's Duty, 112) allows you to search the top five cards of your deck for an attachment and add it to your hand, provided you are less honorable than your opponent. With three political skill and the Courtier trait, Yasuki Hatsu is well versed in political conflict, and can shore up the Crab’s weaknesses in the political realm.

Sacrificing honor for victory is a slippery slope for the Crab, lest they fall to the taint and become the very thing they swore to destroy. When this happens, the Crab Clan must Root Out Heresy (Shoju’s Duty, 124) wherever they find it. During a political conflict, this event both discards a card from your opponent’s hand, and potentially lowers the strength of an attacked province depending on the cost of the discarded card.

Through sacrifice, the Crab perform their duty to the emperor. They care little about the changing state of politics in Rokugan, only the defense of the wall. But with all eyes turned inward, will the Crab be able to stem an encroaching darkness on their own?

Selfless Sacrifice
Duty courses through the veins of the Crab and Scorpion. But as these clans face the greatest challenge of their lives, will they do what must be done for the good of the Empire? Will Bayushi Shoju fulfill his duty, and will he be able to hold the Empire together?

      heti saatavilla
18.00 €
Legend of the Five Rings LCG: IPC1 -Tears of Amaterasu Dynasty Pack
Legend of the Five Rings LCG: IPC1 -Tears of Amaterasu Dynasty Pack

The first Dynasty Pack in the Imperial Cycle for Legend of the Five Rings: The Card Game. Tears of Amaterasu comes with three copies each of twenty new cards, giving every clan new tools in their quest for superiority.

The Imperial Cycle continues to introduce the themes found in the Legend of the Five Rings: The Card Game Core Set as well as expanding on cards tied to the Seeker and Keeper roles. The cycle explores the imperial side of the Empire by introducing a cycle of powerful magistrates as well as cards that focus on the Imperial Favor mechanic.

The State of Rokugan
The Scorpion Clan makes moves in the shadows, and though they are trusted advisors of the Emperor, their agents influence events in the cover of darkness. Smoke and Mirrors (Tears of Amaterasu, 18) allows you to choose any number of attacking Shinobi characters you control and move each of them home. A trick akin to those favored by the Unicorn, Smoke and Mirrors can allow you to feint an attack your opponent feels forced to defend. When your characters return home, they remain unbowed while your opponent’s defending characters are forced to bow once the feint has been resolved, weakening their defenses and allowing you to make a powerful counter-attack.

The Crab, meanwhile, continue to ask for assistance in defending the Emerald Empire from threats beyond the Kaiu Wall. Karada District (Tears of Amaterasu, 4) is a holding limited to just one copy per deck, and allows the Crab to use their enemy's tools against them. As an action, you may give your opponent one fate to move an attachment on a character that player controls to one of your own characters. If you have no eligible characters, that attachment is discarded. This can provide a massive swing in skill if your opponent pays for something like a Crane’s Height of Fashion (Core Set, 143). And as a holding, Karada District also fuels cards like the Shrewd Yasuki (Core Set, 29), allowing the Crab to unlock more of their powerful, holding-dependent abilities.

Though the Dragon Clan have won the Emperor’s Favor at the upcoming Winter Court, they still focus on the mysterious visions of their champion, Togashi Yokuni (Core Set, 65). Kitsuki Yaruma (Tears of Amaterasu, 6) represents the Dragon as a new unique character. With two military skill and four political skill, Yaruma is already a force to be reckoned with during conflicts. He also has Courtesy, allowing you to gain a fate when he leaves play. He is also immune to Poison attachments, meaning Fiery Madness (Core Set, 183) is ineffective against him. His most unique ability allows him to turn an unbroken province facedown once he enters play. This can fuel cards like Mirumoto's Fury (Core Set, 159) or allow you to resolve the “when revealed” ability of a province a second time. Kitsuki Yaruma is a versatile character, and represents the balance so often found in the Dragon Clan.

At the center of the events of the Kiku Matsuri was Isawa Kaede (Tears of Amaterasu, 9), a Phoenix Shugenja who had a vision of the Unicorn’s Meishōdō magic threatening the entire Empire. Kaede is one of the most powerful characters in the game at five-cost with three military and four political skill. As a void practitioner, Kaede is immune to opponent’s ring effects, meaning she cannot be targeted by the dishonor of the Fire ring or the bowing effect of the Water ring. Furthermore, whenever she is attacking, the contested ring gains the Void element, meaning that if she wins the conflict as an attacker, you may resolve the Void effect in addition to the normal ring effect. Isawa Kaede is a heavy fate investment, but any opponent is sure to fear her deadly abilities.

The Imperial Cycle also features a full offering of Magistrate cards that null out certain characters’ skill in conflicts. The first of these is the Swift Magistrate (Tears of Amaterasu, 10), representing the Unicorn Clan. At three-cost with two military and political skill, the magistrate brings balance to the often martial clan. Furthermore, while the magistrate is attacking, each other character that has one or more fate on them does not count its skill towards the resolution of the conflict. This severely limits your opponent’s choice of defenders when the Swift Magistrate enters either type of conflict.

Know Your Role
The Imperial Cycle will place further emphasis on the role chosen for each clan during official tournament play. Each of the seven great clans will receive a Keeper role only card and a Seeker role only card. The first of these comes in Tears of Amaterasu for the Lion and Crane Clan.

The haughty Crane, currently serving the role of Keeper of Water, get their first role-specific tool in Disdainful Remark (Tears of Amaterasu, 13). The one-cost event can only be used if you control a participating Courtier character during a conflict, and gives the attacked province +X strength, where X is equal to the number of cards in your opponent’s hand. If your opponent has been stockpiling conflict cards with high honor bids, a Disdainful Remark can ensure your provinces remain unbroken during all out attacks, but only if you are using a Keeper role.

Meanwhile, the mighty Keepers of Earth, the Lion receive Time for War (Tears of Amaterasu, 15). The Seeker-only event allows you to choose a Bushi character you control after you lose a political conflict. You may then put a weapon attachment with printed cost three or lower into play from your hand or conflict discard pile attached to that character. Like the Vengeful Oathkeeper (Core Set, 160), Time for War allows for an advantage after losing a conflict, ensuring the Lion can effectively counterattack after a loss. Though the Lion cannot currently play Time for War in Organized Play events, roles will be reselected again during Winter Court this November, giving the Lion an opportunity to add Time for War into their repertoire. If they do not, another Clan might seize the opportunity to ready themselves for the battles to come.

Tears of Amaterasu also adds two neutral Seeker and Keeper cards to Legend of the Five Rings: The Card Game in the form of new provinces.

Inner Strength
As the Legend of the Five Rings continues, the Clans of Rokugan continue to build their forces and develop their plots. Dark forces are gathering both in and outside of Rokugan, and it will take tremendous inner strength and honor for the samurai of the Emerald Empire to prevail over their foes.

• The first Dynasty Pack in the Imperial Cycle, focusing on the Imperial Favor and Role cards
• New Conflict and Dynasty cards for every clan expand on the tools found in the Legend of the Five Rings: The Card Game
• Three copies of every new card gives players maximum control over their deck
• Two new neutral provinces provide new deck building opportunities

      heti saatavilla
18.00 €
Legend of the Five Rings LCG: Masters of the Court -Crane Clan Pack
Legend of the Five Rings LCG: Masters of the Court -Crane Clan Pack

Amidst the honorable samurai of the Emerald Empire, none stand quite as virtuously as those of the Crane Clan. It is by the grace and excellence of the Left Hand of the Emperor that peace is maintained, for their mastery of law and diplomacy is unparalleled. The descendants of Lady Doji helped codify the laws that govern life in the Empire, simultaneously defining the social order and modeling it with elegance.

Masters of the Court spotlights the Crane Clan with 78 new cards (three copies of twenty-five different cards and one copy each of three different cards) for Legend of the Five Rings: The Card Game. Here, you can look for an emphasis on the Crane’s skilled Duelists, their well-spoken Courtiers, and their ability to lock down their opponents with powerful conflict cards.

An Honorable Duel
Across the Emerald Empire, the Crane dominate duels, both on the field of battle and in court, and no stronghold emphasizes this more than Kyūden Kakita (Masters of the Court, 1). Melding the themes of dueling and honoring characters, Kyūden Kakita can be used to honor a participant in a duel. With an increased emphasis on dueling in both Masters of the Court and the Children of the Empire Premium Expansion, winning duels already provides a variety of rewards.

Now, Kyūden Kakita can provide a further boon whether your duel ends in victory or defeat. Even if your opponent targets your character for an easy victory, or you plan on losing the duel to begin with, Kyūden Kakita makes sure that your character walks away honored. Of course, there is a tradeoff, and with nine influence instead of ten, Kyūden Kakita forces you to rely on the tools of the Crane Clan more than any other stronghold. Still, with plenty of ways to force duels, few can stand up to the Left Hand of the Emperor.

Just one of the new ways to initiate a duel in Masters of the Court is with Kakita Yuri (Masters of the Court, 8). While he holds no military skill, he can contribute three political skill and initiate a powerful political duel, with the loser unable to declare a military conflict for the rest of the phase. Taking advantage of this ability requires careful planning—as the first player, you guarantee that you can use Yuri before your opponent declares their military conflict, but there is an additional hurdle to clear. Unlike traditional duels, your opponent can choose their representative, meaning that if a character like Bayushi Shoju (Core Set, 107) is on the field, it will be difficult for Kakita Yuri to claim victory. However, if Kakita Yuri can be honored by a card like Way of the Crane (Core Set, 146) or Kyūden Kakita, he becomes nearly unbeatable.

Masters of the Court introduces another reward for dueling in the form of the Distinguished Dōjō (Masters of the Court, 13). The Crane are one of the most honorable clans in the Emerald Empire, and victory only brings greater glory. After you win a duel with the Distinguished Dōjō on the field, you may place an honor token on it. Then, you may sacrifice the Dōjō to gain honor equal to the number of tokens on the holding! By accumulating up to three honor per round, the Distinguished Dōjō can provide you with a massive influx of honor that can be used for bidding on card draw or duels, or perhaps even used to ascend to an honor victory.

Strict Sanctions
Masters of the Court also extends the pressure that the Crane can put on their opponent by limiting their options.

Asahina Takamori (Masters of the Court, 9) is the Daimyō of the Asahina family, and although he has base stats of zero, his ability can completely change the momentum of the game—after you play a Crane character, you may choose an opponent’s character with equal or lower cost and prevent them from being declared as an attacker or defender this round. Essentially, as long as he remains on the field, Asahina Takamori can continually neutralize threats on your opponent’s side of the board, keeping fate trickling off of these characters as they remain stagnant. What's more, if you manage to honor Asahina Takamori, he can even start to contribute to conflicts himself with three military and three political skill.

While Asahina Takamori prevents your opponents from even participating in conflicts, those characters may still use their abilities. Luckily, the Crane have powerful Political Sanctions (Masters of the Court, 20) to prevent your opponents from interfering with your plans. If you are currently winning a political conflict, you can attach Political Sanction to a participating character. Then, so long as your Political Sanction remains in force, that character can't use any triggered abilities! Like Cloud the Mind (Core Set, 202), this attachment is an ideal way to shut down powerful characters, and at only one influence, it's sure to show up in plenty of conflict decks.

Negotiate with Strength
As with all Clan Packs, each of the other Great Clans also receive a new character to counter the new Crane strategies introduced in the pack. Masters of the Court introduces Akodo Makoto (Masters of the Court, 16), a Lion Clan Bushi who specializes in removing Courtiers from the field. After Akodo Makoto wins a conflict, you can choose a participating Courtier and discard it if it has no fate, or remove one fate from it. Of course, this can be devastating to clans like the Crane and Scorpion, who rely on Courtiers to achieve political victory. But even if there are no valuable targets, Akodo Makoto still contributes four skill to a military conflict, making her a valuable ally to any Lion player.

Diplomatic Measures
The Crane dominate the courts of Rokugan, defeating their opponents with elegance and grace. Whether their foes die by the flash of the blade or the sharp words of court, the Crane always stand above all. Will you stand with the pinnacle of beauty?

  !   tilattava tuote
26.00 €
Legend of the Five Rings LCG: Sword and the Spirits (HC)
Legend of the Five Rings LCG: Sword and the Spirits (HC)

A new novella set in the world of Legend of the Five Rings and featuring two exclusive alternate art cards for Legend of the Five Rings: The Card Game.

The Sword and the Spirits focuses on the Phoenix Clan’s investigation into a mysterious elemental disturbance and the secrets of a vassal family in the mountains. Sent to investigate a murder, Isawa Tadaka and Shiba Tsukune stumble upon an ancient conspiracy.

At over 100 pages, The Sword and the Spirits is the deepest dive into Legend of the Five Rings lore yet, and will be released alongside Disciples of the Void, the Phoenix Clan Pack for Legend of the Five Rings: The Card Game. In addition, you can learn more about the mysteries of the Phoenix and explore the land of Rokugan from the viewpoint of the most mystical Great Clan—not only with the novella, but with a full-color insert detailing the history of the Phoenix Clan, the Kaito family, and its darkest secrets.

Ancient Tradition
The Sword and the Spirits will also feature two alternate art cards for Legend of the Five Rings: The Card Game!

The first, Kaito Kosori, is an alternate art version of a card debuting in Disciples of the Void, and marks the first time a character from the Kaito family makes an appearance in Legend of the Five Rings: The Card Game. Kaito Kosori honors her family’s tradition of skill with a bow while also exemplifying the Kaito family’s mystical elements. While you are participating in an air conflict with at least one character, Kaito Kosori can contribute her skill to the conflict from your home area—essentially giving you a free skill boost to tip a conflict in your favor. Furthermore, as a Shugenja, Kaito Kosori synergizes well with the multitude of Spells found in Disciples of the Void.

The Sword and the Spirits also features an extended art version of the iconic Ofushikai, the sword that chose Shiba Tsukune as Phoenix Clan Champion. Ofushikai offers guidance to its wielder, which can only be one of your unique Phoenix characters, and it grants a powerful ability when it's wielded by a Champion. As an Action during a conflict in which its wielder is participating, you may move a participating character home and prevent them from attacking for the rest of the phase! Since Ofushikai contains the Ancestral keyword, it will be a constant presence on your battlefield, and it's an attachment that your opponent will always have to beware: for both its skill boost and its ability.

Ofushikai is not included in Disciples of the Void, and is instead a preview of things to come. Because of this, Ofushikai will not be legal for Legend of the Five Rings: The Card Game tournament play until it is officially released in an upcoming Dynasty Pack later this year.

Frozen Memories
What mysteries does the Kaito family hide? Can Isawa Tadaka solve the mystery of the priestess's death, and can Shiba Tsukune save Tadaka from his own darkness?

• A hardbound Legend of the Five Rings novella by Robert Denton III
• Delve into the history of the Phonix Clan with a full color insert
• Learn of the new Phoenix Clan Champion Shiba Tsukune as she uncovers an ancient Phoenix Conspiracy
• Features two alternate art cards for Legend of the Five Rings: The Card Game

  !   tilattava tuote
18.00 €
Legend of the Five Rings LCG: Trail of Shadows (HC)
Legend of the Five Rings LCG: Trail of Shadows (HC)

A new Legend of the Five Rings novella by D.G. Laderoute!

Deep shadows gather in the Shinomen forest. Though this tangled woodland lies north of the Great Carpenter Wall and the traditional domain of the Crab Clan, rumors have led a few Crab samurai to mount a dangerous expedition into the depths of the forest, searching for an ancient artifact forged by Hida Osano-wo himself...

In this 120-page novella, you’ll follow with Hida Sukune on a thrilling expedition into the unexpected horrors of the Shinomen Mori. Then, once you’ve finished the story, there’s still plenty of lore to dive into with a sixteen-page, full-color insert dedicated to the Crab Clan and packed with information on the Kami Hida, the Crab Clan’s wars against the Shadowlands, and their furtive allies, the nezumi.

And if you’re a fan of Legend of the Five Rings: The Card Game, you’ll find an extra bonus, since Trail of Shadows comes with two alternate art cards (three copies each) for the game!

Beneath Shadowed Boughs
Hida Sukune, youngest child of the Crab Clan Champion, lacks the strength and fortitude for which his clan is known. With no hope of becoming a great warrior, Sukune has devoted himself to the study of military strategy. Though a trusted advisor and tactician, Sukune constantly confronts his own limitations in a family famed for its martial prowess.

When the ratlike nezumi of the Tattered Ear tribe discover a potent Crab Clan artifact deep in the Shinomen forest, a Crab expedition sets out to recover the relic. Unexpectedly tasked by his father to lead the mission, Sukune must overcome his own doubts as surely as the dangers of the forest—and the dark power that threatens to forever end both the expedition and the Tattered Ear tribe. You’ll discover the outcome of Sukune’s quest in the Trail of Shadows novella!

Devotees of Legend of the Five Rings lore will also find sixteen full-color pages, filled with beautiful art and offering new tidbits of history and backstory for the Crab Clan, the nezumi, and the Shadowlands, as well as the Shinomen Mori and the spirits that dwell within.

Ancestral Power
Trail of Shadows also contains three copies each of two different alternate art Crab cards for Legend of the Five Rings: The Card Game!

Hida Sukune (Trail of Shadows, 9) is the protagonist of Trail of Shadows, and accordingly, he is the central focus of one of the cards that comes with this novella. First released in the Crab Clan Pack Defenders of Rokugan, Hida Sukune lets you filter your hand with his Action ability, gaining more options for defense and uncovering the best way to keep the Crab bulwarks as stalwart as ever.

The second card included with this novella is Kikyo (Trail of Shadows, 10), an ancient set of ancestral armor. In addition to buffing the skills of its wearer, Kikyo pairs naturally with Hida Sukune—after you draw a card during a conflict with the attached character, your opponent must discard a random card from their hand.

While Kikyo will be pre-released in Trail of Shadows, it will not be legal for competitive play until it is officially released in a Legend of the Five Rings: The Card Game product at a later date.

Recovering the Relic
Whether you’re a Legend of the Five Rings: The Card Game player or you’re interested in the unfolding world of Rokugan, Trail of Shadows has plenty to offer between an engaging story, detailed lore, and alternate art cards for the LCG. Discover the truth of what lies in wait within the Shinomen forest!

  !   tilattava tuote
19.50 €
Legend of the Five Rings LCG: Under Fu Leng's Shadow Expansion
Legend of the Five Rings LCG: Under Fu Leng's Shadow Expansion

A Premium Expansion for Legend of the Five Rings: The Card Game.

The Shadowlands have always threatened the southern border of Rokugan—but now, the aimless and disorganized hordes of foul goblins, shambling undead, lost samurai, and hideous monsters have been united under a single vicious ruler. A monstrous oni stomps toward the Emerald Empire, leading waves upon waves of deadly foes to breach the Great Carpenter Wall. It is the greatest threat that Rokugan has faced in centuries—and even if the clans can unite, there is no guarantee that they will survive.

This Premium Expansion is stuffed with 271 new cards for Legend of the Five Rings: The Card Game, and at the same time, it introduces two brand-new ways to play the game! Almost half of the new cards contained in this expansion are fully dedicated to the brand-new Shadowlands faction, and you can battle against the awe-inspiring might of the Shadowlands using two new game variants. You might choose to play the cooperative variant, either playing solo or teaming up with your friends to take on a mighty Shadowlands warlord. Or, you could embrace the darkness in a challenge variant, allowing one player to lead the forces of the Shadowlands into battle against two to four other players.

Whether you battle the rising darkness together with your friends, challenge them to fight the Shadowlands hordes under your command, or use this expansion’s clan cards in your stronghold or skirmish games, Under Fu Leng’s Shadow is packed to bursting with exciting new content for every Legend of the Five Rings: The Card Game player.

This expansion also serves as a capstone for the game, marking the completion of Legend of the Five Rings: The Card Game. For more information on the future of Legend of the Five Rings universe, Organized Play, and the future of the story, you can read our article here.

The Power of the Shadowlands
For the first time with Under Fu Leng’s Shadow, you have the chance to play Legend of the Five Rings: The Card Game with two entirely new variants: cooperative and challenge. Whether you’re playing the fully cooperative mode or taking command of the Shadowlands creatures yourself, there’s one essential element of the Shadowlands armies—their warlord.

As a disconnected rabble of undead, tainted samurai, goblins, ogres, oni, and other monstrosities, the Shadowlands forces have no stronghold to rally around and defend. They are united only by the might of a single warlord, who forms the centerpiece of their armies in the game. There are three distinct warlords included in Under Fu Leng’s Shadow, represented by double-sided cards with tweaked abilities to reflect the cooperative variant or the challenge variant. No matter which way you’re playing, each of these warlords brings a different flavor to the battle against the Shadowlands.

For example, you may choose the monstrous Akuma no Oni (Under Fu Leng’s Shadow, 1B) to lead your Shadowlands army into battle. As the replacement for the stronghold, the warlord determines how much fate the Shadowlands will generate each round—in this case, five per player. Your warlord isn’t always in play as a character, but its abilities are always active and you can use them to shape the battlefield even when the warlord is out-of-play, such as Akuma no Oni forcing your opponents to choose between losing all fate from their best character or giving you an additional military conflict.

Your warlord can bring its formidable skill to bear in your conflicts by playing certain Shadowlands cards, such as Direct Assault (Under Fu Leng’s Shadow, 57). When it enters play, Akuma no Oni’s skills are further enhanced by the corrupted keyword, which brings Akuma no Oni into play with a new Tainted status card.

This status card can be given to characters or provinces, and it increases the character’s skill or the province’s strength—but you must sacrifice honor to use your Tainted card. Of course, the Shadowlands abominations care nothing for Rokugan’s concepts of honor. In cooperative or challenge variants alike, the Shadowlands have no honor, and never need to pay honor for effects like the Tainted status card, making this a powerful benefit to their forces.

This disregard for honor also changes some of the victory conditions you might expect in a standard game. The samurai of Rokugan cannot beat back the Shadowlands by accumulating enough honor—they can only achieve victory by breaking all of the Shadowlands provinces or surviving the onslaught long enough for the Shadowlands dynasty deck to run dry, at which point the Rokugani players win the game! However, if the Shadowlands can break each player’s stronghold (in stronghold format), or all of their provinces (in skirmish format), the Shadowlands are victorious!

And as you’ll soon discover, the Shadowlands plenty powerful enough to take on multiple opponents at once. Luring the samurai into dread provinces like Blood Fields (Under Fu Leng’s Shadow, 4) or Haunted Jungles (Under Fu Leng’s Shadow, 10) can lead to a sticky end—to say nothing of the horrors that lie in wait for even the boldest samurai.

Even a simple Goblin like Fouleye's Elite (Under Fu Leng’s Shadow, 15) can be more persistent than it would first appear. When a Shadowlands creature enters play, rather than paying additional fate to keep this character in play longer, the character automatically gains fate from the fate supply equal to its reinforcement number. For example, the Shadowlands must pay three fate to bring Fouleye’s Elite into play, and then they place two additional fate on this character. And there are far more dangerous creatures than goblins lurking within this expansion.

The dark Shugenja Kitsu Sokori (Under Fu Leng’s Shadow, 23) raises legions of the dead from the dynasty discard pile, amassing an army of Tainted samurai that fight alongside her. A Dark Moto (Under Fu Leng’s Shadow, 26) is a foul reminder of the Unicorn Clan’s greatest failure. And a Shrine to Jigoku (Under Fu Leng’s Shadow, 39) can strip cards from a player’s hand. The conflict deck is equally packed with devastating attachments and events, such as Horrific Scarring (Under Fu Leng’s Shadow, 46) to keep characters out of political conflicts, or the marks of Despair (Under Fu Leng’s Shadow, 66), which can hamper any samurai events. Whether you’re all uniting against the Shadowlands in cooperative mode, or you’re looking to take on your friends in the challenge variant, the untold dangers of Fu Leng’s domain are an exceptional test of skill for all loyal samurai.

Ready for War
Though the new Shadowlands cards offer exciting new challenges for every player, this Premium Expansion is also filled with new cards that are valid in your standard stronghold and skirmish games.

Two new strongholds burst onto the field to introduce new possibilities for the Phoenix and Scorpion Clans. With Twin Soul Temple (Under Fu Leng’s Shadow, 74), the Phoenix Clan can twist the very elements to fit their needs, unlocking the powers of their Shugenja. Or perhaps, you’ll make your opponent feel the sting of dishonor with Shiro Yogo (Under Fu Leng’s Shadow, 75)—when you bow this stronghold, you can choose a dishonored character and prevent it from triggering its abilities this phase.

Though the Great Clans of Rokugan are dedicated to fighting against the power of the Shadowlands, that doesn’t mean that they’ve escaped untainted by its dark influence. In fact, you’ll soon find that many of the new cards included in this expansion, such as Exiled Guardian (Under Fu Leng’s Shadow, 76), feature the corrupted keyword, which means they enter play with the Tainted status token. If you’re willing to pay with your honor, however, Tainted characters can be a powerful asset in your battle against another clan.

Even in the fight against the Shadowlands, you can reap the benefits of honoring your own characters. The Crane Clan gains the Daidoji Strategist (Under Fu Leng’s Shadow, 80), who can move an honored character home during a conflict, potentially allowing you to manipulate the flow of battle. The Dragon can rely on Centered Breath (Under Fu Leng’s Shadow, 104) to chain their Kihō events together, while the Lion Clan may be found Directing the Battle (Under Fu Leng’s Shadow, 107)—a card that is especially useful when playing the cooperative or challenge variant with a team of other players. You may even arm your Unicorn warriors with a Daikyū (Under Fu Leng’s Shadow, 115) giving them the ability to bow enemy characters from afar before the conflict even begins.

For every clan, you’ll find exciting new options contained within Under Fu Leng’s Shadow. And with the new deckbuilding questions posed by the cooperative and challenge variants introduced in this box, you’ll have another chance to plumb deep into the cardpool for every clan, perhaps reevaluating cards that had previously been overlooked!

We Are All Defenders of Rokugan
The Crab Clan’s defenses are formidable, but they cannot stand against the hordes of Akuma no Oni on their own. Every Great Clan must unite against their common threat, but even then, victory is not assured. Strike your own blow against the Shadowlands or lead their forces into battle with the Under Fu Leng’s Shadow Premium Expansion

  !   tilattava tuote
51.10 €
Legend of the Five Rings LCG: Warriors of the Wind -Unicorn Clan Pack
Legend of the Five Rings LCG: Warriors of the Wind -Unicorn Clan Pack

For almost 300 years the Unicorn Clan have settled in Rokugan, yet they still retain much of the wildness and gaijin customs that set them apart from the other Great Clans. It’s not that they are unable to assimilate, but they have learned in their travels to remain true to themselves. Now, you can pledge yourself to this clan, utterly unique and set apart, even among the Great Clans of Rokugan.

Warriors of the Wind contains 78 new cards (three copies of twenty-five different cards and one copy each of three different cards), with an emphasis on the Unicorn Clan!

Warriors of the Wind celebrates all that makes the Unicorn great. Look for a stronghold that rewards you for exploring your opponent’s lands, a Meishōdō attachment that keeps your characters on the field, and Cavalry ready to track down their enemies with blinding speed!

A Place to Call Home
As a formerly nomadic group, It is appropriate that Warriors of the Wind makes the Unicorn the first Great Clan to have three different stronghold options. At first glance, Shiro Shinjo (Warriors of the Wind, 1) may appear to have a major handicap, as the first stronghold to produce less than seven fate a turn. But with clever play, this stronghold can yield more fate than any stronghold in the game. After you collect fate during the dynasty phase, you may choose an opponent and bow Shiro Shinjo to gain one fate for each faceup non-stronghold province controlled by that player!

At the start of the game with Shiro Shinjo, you're guaranteed to be behind the curve on fate. However, your status starts improving the minute you start exploring provinces and revealing your opponent’s weak points. You can even reveal multiple provinces a turn with cards like Chasing the Sun (Into the Forbidden City, 58). When you reveal your opponent’s second province, you can gain eight fate a turn, and once you start gaining momentum, it’s possible to gain ten fate a turn with Shiro Shinjo!

Into the Unknown
While declaring conflicts is the traditional way to reveal your opponent’s provinces, Warriors of the Wind features plenty of new ways to get an early look at the battlefields of the game, expanding the Unicorn’s theme of exploration. For example, the Iuchi Farseer (Warriors of the Wind, 7) doesn’t need to participate in a conflict to reveal a facedown province—simply playing her gives you information on the best point of attack and boosts the effectiveness of Shiro Shinjo!

Exploration has always rewarded the Unicorn in Rokugan, and it’s no different in Legend of the Five Rings: The Card Game, especially when you have Daimyō Iuchi Daiyu (Warriors of the Wind, 9) on the field! During a military conflict, Iuchi Daiyu can boost the military skill of a character for each faceup non-stronghold province your opponent controls. Naturally, this works well in conjunction with Shiro Shinjo—revealing your opponent’s provinces will not only give you additional fate to spend on Iuchi Daiyu, it also increases his ability to assist you in military conflicts.

While Iuchi Daiyu uses the exploration of the Unicorn to boost their military conflicts, Speak to the Heart (Warriors of the Wind, 23) uses your opponent’s faceup non-stronghold provinces to boost a Unicorn’s political skill. Political buffs are a rarity in Legend of the Five Rings: The Card Game, and in the late-game, Speak to the Heart becomes a potent political tool, providing a nasty surprise to your opponent when they think they have the advantage.

The Unicorn use all kinds of strange and foreign items to aid them on their journeys, including compasses to guide them on their path. When your character has a Compass (Warriors of the Wind, 27) attached to them and an opponent’s province is revealed during a conflict, you may view the top three cards of one of your decks, place any number of those cards on the bottom of your deck and the rest on top in any order. By preparing for a future turn, you can set up the perfect set of dynasty cards to place on your provinces or make the proper honor bid to get the right conflict cards. A little guidance can go a long way.

A Stalwart Defense
While the majority of cards in Warriors of the Wind focus on the clan that rides, each of the six other Great Clans gain a new character designed to counter Unicorn strategies. For example, the Unicorn’s Cavalry are notorious for moving in and out of conflicts, but these movement options only serve to enhance Hida Tsuru (Warriors of the Wind, 12), who gets a boost to military and political skill when a new character enters a conflict. With four military and three political skill, this Cavalry character is already a threat to your opponent, and can dissuade additional characters coming to your enemy's aid. However, he also receives a boost when your own reinforcements arrive, which makes him the perfect ally for a Crab deck utilizing Support of the Unicorn (Warriors of the Wind, 3).

Warriors of the Wind
From the mountaintops of the Dragon to the shores of the Crane, the Unicorn’s prowess is known across Rokugan. From the shrewd negotiators of the Ide to the Battle Maidens of the Utaku, this clan's time spent away from Rokugan has hardened them into warriors.

      heti saatavilla
24.00 €
Legend of the Five Rings LCG: Whispers of Shadow and Steel (HC)
Legend of the Five Rings LCG: Whispers of Shadow and Steel (HC)

In the clan infamous for its liars, schemers, and secrets, Bayushi Yojiro is known as the “only honest Scorpion." As an Emerald Magistrate, his duty is to uphold the Emperor’s laws and ensure justice is done. As a Scorpion, his duty is to loyally serve the interests of his clan—even if that means sacrificing his own honor. As both, Yojiro walks a line as razor-thin as the edge of a katana.

When a dignitary of a rival clan is murdered in the Scorpion-controlled City of Lies, Yojiro is sent to help investigate and bring the killer to justice. His fellow magistrates expect him to prevent Scorpion interference, while his clan expects him to protect its secrets. Where do his loyalties truly lie, and whom will he be forced to betray?

Whispers of Shadow and Steel, a new novella set in the world of Rokugan by Mari Murdock, focusing on the Scorpion Clan! Not only does the novella feature a thrilling full-length story, but also includes two extended art cards for Legend of the Five Rings: The Card Game!

Torn Loyalty
Whispers of Shadows and Steel brings you into the world of the Honest Scorpion, Bayushi Yojiro. When a member of another clan is murdered in the infamous city of Ryoko Owari, Yojiro is torn between his duty as a Scorpion, and his duty as a Magistrate. He is placed in an impossible situation, forced to betray those he swore loyalty to.

Whispers of Shadows and Steel gives rare insight into the world of the Scorpion and their unique concept of duty, while a full color insert gives you a visual and written insight into the clan. Discover the story of Bayushi’s first followers, rumors of the purely fictitious ninja that prowl the shadows, and much more.

Skills of the Scorpion
Whispers of Shadow and Steel contains three copies of two extended art Legend of the Five Rings: The Card Game cards, one from the Imperial Cycle and one from the Elemental Cycle. The story of the novella focuses on the Honest Scorpion, Bayushi Yojiro. As such, one of the cards featured in the novella is an extended art version of the Honest Scorpion himself. As a Magistrate, Bayushi Yojiro alters the rules of conflicts—in his case, ignoring the effects of status tokens on participating characters. This can enhance the dishonorable Scorpions around him, and erase the bonus of your opponent’s honorable characters. Though Bayushi Yojiro is loyal in his role as a Magistrate, he still supports his fellow Scorpion in battle and in the courts.

The second card included in Whispers of Shadow and Steel is from the upcoming Elemental Cycle, and showcases one of the Scorpion’s most unique talents. Infiltrator is an attachment that allows you, as an action, to reveal the top card of your opponent’s conflict deck and either play it as if it were in your hand or discard it.

As an attachment, you can repeat this process every turn, as long as your infiltrator is in play, and as long as your bid remains higher than your opponent's. This allows you to infiltrate your opponent’s conflict deck and turn their very best weapons against them—a tactic well befitting a Scorpion.

Shadows and Steel
Duty and loyalty define a Scorpion. But when loyalties are split, a samurai must determine the best path forward. Torn between conducting a proper investigation as a Magistrate, and the need to keep the secrets of the Scorpion their own, Bayushi Yojiro finds himself in a precarious position. Surrounded by whispers of shadow and steel, what will the honest Scorpion choose?

      heti saatavilla
16.50 €
Legend of the Five Rings: Beginner Game
Legend of the Five Rings: Beginner Game

Legend of the Five Rings Roleplaying Beginner Game, a new roleplaying experience in the land of honor and steel.

In Rokugan, it is said that honor is stronger than steel. While even the finest blade can bend and break under the heat of the forge, the Emerald Empire’s society has been folded in the forges of politics and war for more than a thousand years, and it has not yet broken. The society of Rokugan follows a divinely ordered pattern set down by the eight Kami, who shared their celestial blessings with the mortal realm. Rokugan is a land of strict social stratification, where an improper look at the wrong time can mean death.

This is an era of sudden change and upheaval, however. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans—the families descended from the heroes of legend and sworn to rule their lands in the Emperor's name—shall be put to the test.

The Legend of the Five Rings Roleplaying Beginner Game allows anyone to take on the role of a samurai in Rokugan. With four in-depth character folios, a fully realized adventure book, a set of custom dice, a map of Rokugan, a variety of tokens, and a set of rules including an example of play, the Legend of the Five Rings Roleplaying Beginner Game gives newbies and veterans alike the perfect door to the Emerald Empire.

A Pathway to Adventure
The recent mysterious death of the Emerald Champion, Doji Satsume of the Crane Clan, has thrown the Emerald Empire into turmoil. Each of the Great Clans suspiciously eyes the others and wonders whether the death was no tragic accident, but a dishonorable act of murder.

In these times of strife, a group of youths approaches the village of Tsuma for the Topaz Championship and their gempukku, the coming-of-age ceremony that will mark them as fully- fledged samurai. Each contestant has come from a different clan and dreams of being the highest-scoring contestant in the tournament, earning the title of Topaz Champion. Despite being pitted against one another, they are all united in their desire to succeed and bring honor to their clan and family.

The Legend of the Five Rings Roleplaying Beginner Game invites you and your fellow players onto this adventure, introducing the Emerald Empire through intrigue, action, and a test of will and character. Most of the players in the game will emobdy these young samurai, taking on the role of a player character. The final player becomes the Game Master, who controls the actions of all non-player characters and helps to move the story forward. Even if you're new to roleplaying or the role of the Game Master, the beginner game's pre-made adventure gives you all the tools you need to run a smooth game that introduces the mechanics and world of Rokugan to your players. Look for not only a guide to the Topaz Championship, but maps, player tokens and more that serve to immerse both you and the players in the Emerald Empire.

A Test of Character
The Legend of the Five Rings Roleplaying Beginner Game allows new players to dive into the action with four pre-made character folios. These folios give players the opportunity to play as a youth in the world of Rokugan, looking to represent the Lion, Crane, Phoenix, or Dragon in the Topaz Championship. Choose between playing as the cunning and diplomatic Doji Ren; Togashi Yoshi, a master of compassion and the fist; Akodo Masako, whose skill with a weapon is only rivaled by her steadfast honor; or Isawa Aki, who wields the power of the elements themselves.

These folios not only introduce you to your characters, but provide all the relevant information you'll need to guide you on your adventure. A completely filled-out character sheet, complete with beautiful artwork, is your stepping stone into the Emerald Empire, and a variety of reminders and special abilities will let you roleplay your character with ease. If you're not sure which character to select, a helpful guide on the back of every folio can easily guide you to a selection that's right for you!

The Hand of Fate
Within the Legend of the Five Rings Roleplaying Beginner Game, you'll find a unique way to start your roleplaying adventures: an updated version of the Roll and Keep system found in prior versions of the Legend of the Five Rings RPG. By using the set of custom dice included in the box, you'll be able to help your characters overcome the trials ahead, while informing the world around them and their inner turmoil.

Every skill check in Legend of the Five Rings Roleplaying Beginner Game will see players rolling these custom dice, choosing a few to keep, and getting a result that not only demonstrates success or failure, but also unique opportunities and an accumulation of strife. Too much strife can lead to you choosing how your character must release their emotions in a fashion ill-befitting a samurai, and it can have drastic story repercussions.

This fusion of style allows player choice in the form of Roll and Keep to thive alongside the variety of story options presented by the narrative dice system. Player choice is further emphasized by the approach that characters must take to every skill check, choosing one of the titular five rings that can represent everything from careful planning, to a spur of the moment decision, to using the environment to your advantage. These different approaches affect both how many dice you roll and how many dice you're allowed to keep.

Enter Rokugan
Take your first steps into the Emerald Empire with the Legend of the Five Rings Roleplaying Beginner Game. Between a pre-made adventure ripe with action and a set of characters that represent the best of Rokugan, the Legend of the Five Rings Roleplaying Beginner Game is the perfect introduction to Rokugan for new players and veterans alike.

      loppu varastosta
48.20 €
Legend of the Five Rings: Blood of the Lioness
Legend of the Five Rings: Blood of the Lioness

In order to resolve a dispute between the Scorpion Clan and the Unicorn Clan over ownership of a diamond mine, you and your companions have traveled to the Akodo War College at the Castle of the Swift Sword. Here, within the Lion Clan’s famed military library, you hope to discover the truth of what took place at the great Battle of Snow Plain in the year 820. Your investigation must be swift but thorough, and the information you gather could quell the tensions between two Great Clans—or start a war.

In Blood of the Lioness, you and your fellow samurai have been tasked with mediating a conflict between the Scorpion and Unicorn Clans. A diamond mine rests within Unicorn territory, but the Scorpion Clan claims that the rights to the mine were promised to them after aiding the Unicorn in the historic Battle of Snow Plain. If the truth exists anywhere, it exists at the Akodo War College, where commanders-in-training study military tactics and history alongside rank-and-file soldiers and the mysterious Kitsu shugenja. However, what begins as a simple search through the library soon turns on its head, and the truth that you are searching for ends up being far, far more complicated than you imagined.

Just as with previous Legend of the Five Rings Roleplaying adventures, Blood of the Lioness is a full 32-page booklet that comes with a double-sided map and a wide array of punchboard tokens to help convey the twists and turns of your adventures and battles in Rokugan.

  !   tilattava tuote
22.90 €

Hakusivu: 1 2 3

Uutuuksia